Minimal working solid background setter
- First step, to understand the concepts - No background image yet - only hard-coded solid color - Comments for explanation and readability
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165
src/main.rs
165
src/main.rs
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fn main() {
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use anyhow::Result;
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println!("Hello, world!");
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use std::thread;
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use std::time::Duration;
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use x11rb::wrapper::ConnectionExt as _;
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use x11rb::{
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connection::Connection,
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protocol::xproto::{
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AtomEnum, ChangeWindowAttributesAux, CloseDown, ConnectionExt, CreateGCAux, EventMask,
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PropMode, Rectangle,
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},
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rust_connection::RustConnection,
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};
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fn main() -> Result<()> {
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// Connect to the running graphical session, the X11 server.
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let (conn, screen_num) = RustConnection::connect(None)?;
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// Select the current screen.
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let screen = &conn.setup().roots[screen_num];
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// Find the "root window," i.e., the desktop where you set the background.
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let root = screen.root;
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// Short delay to avoid race conditions that can cause the WM to overwrite the wallpaper.
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thread::sleep(Duration::from_millis(200));
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// Ensure X11 resources created by this process remain valid after exit.
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// To keep the wallpaper persistent after `icing` exits.
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conn.set_close_down_mode(CloseDown::RETAIN_PERMANENT)?;
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// Atom (property) used to track ownership of the current wallpaper pixmap.
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// This is read to find and clean up the previous wallpaper owner.
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let atom_eset = conn.intern_atom(false, b"ESETROOT_PMAP_ID")?.reply()?.atom;
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// Remove any previously registered wallpaper pixmap.
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// This prevents resource leaks and forces consumers to refresh.
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if let Ok(reply) = conn
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// Look for previous background image pixmap.
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.get_property(false, root, atom_eset, AtomEnum::PIXMAP, 0, 1)?
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.reply()
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// Get any existing old one, if it exists.
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&& let Some(old) = reply.value32().and_then(|mut v| v.next())
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{
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// Kill the client that owns the old wallpaper pixmap.
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// Allows X server to free old pixmap and forces clients to refresh if cached.
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conn.kill_client(old)?;
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}
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// Get screen dimensions and color depth
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let width = screen.width_in_pixels;
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let height = screen.height_in_pixels;
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let depth = screen.root_depth;
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// Create a pixmap (image) matching the screen size and depth.
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// This pixmap will become the desktop background.
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let pixmap = conn.generate_id()?;
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conn.create_pixmap(depth, pixmap, root, width, height)?;
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// Fill the pixmap with the pixels to be set as the background.
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// For now, allocate a solid color (RGB 26,132,74 scaled to X11 16-bit format).
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let color = conn
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.alloc_color(screen.default_colormap, 26 * 257, 132 * 257, 74 * 257)?
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.reply()?
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.pixel;
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// Create a Graphics Context (GC), which defines how drawing is done.
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// It stores drawing parameters such as color, fill style, etc.
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let gc = conn.generate_id()?;
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// Associate the GC with the pixmap and configure its foreground color.
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conn.create_gc(gc, pixmap, &CreateGCAux::new().foreground(color))?;
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// Paint a solid-color rectangle onto the pixmap using the GC.
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// This is only for the solid-color case and will be replaced when using real images.
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conn.poly_fill_rectangle(
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pixmap, // BG Image (pixmap)
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gc, // The Graphics Context to paint on
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&[Rectangle {
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x: 0,
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y: 0, // Start from top-left corner
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width,
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height, // Set rectangle dimensions = screen width, height
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}],
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)?;
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// Grab and lock the X server to prevent other clients from observing or reacting to intermediate state.
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// Prevents the WM or other apps from acting (repainting, caching, etc.) while the background is being updated.
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conn.grab_server()?;
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// Temporarily suppress root window event notifications to the WM until the process is done.
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// Prevent the WM from reacting mid-update, reading outdated data, repainting the background, or ignoring the final background.
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conn.change_window_attributes(
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root,
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&ChangeWindowAttributesAux::new().event_mask(EventMask::NO_EVENT),
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)?;
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// Core operation: assign the pixmap as the root window's background. Aka set the wallpaper.
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conn.change_window_attributes(
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root,
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&ChangeWindowAttributesAux::new().background_pixmap(pixmap),
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)?;
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// Request the root window to redraw itself using its current background pixmap.
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// "Clear area": Historical X11 terminology stuck without name change.
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// Original meaning: "Erase drawn content on top, restore the window's (historically plain) background."
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// Current meaning, practically: "Fill the region using the window's current background (color or pixmap)."
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conn.clear_area(
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false, // Exposures: false. Do not generate expose events (redraw requests) for clients; avoids waking other clients during the update.
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root, // Window: The desktop window (root).
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0, 0, // x,y: Start at the top-left corner.
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0, 0, // Width, height: 0 means "the entire window."
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)?;
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// Atoms (properties) used by WMs, compositors, and client apps (e.g., for transparency effects) to locate and reuse the wallpaper pixmap.
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// There's no standard. Different apps rely on different properties: `_XROOTPMAP_ID`, `ESETROOT_PMAP_ID`, & `_XSETROOT_ID`. Better use all 3.
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let atom_root = conn.intern_atom(false, b"_XROOTPMAP_ID")?.reply()?.atom;
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let atom_setroot = conn.intern_atom(false, b"_XSETROOT_ID")?.reply()?.atom;
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// Set root window properties that publish the wallpaper pixmap location to consumers.
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conn.change_property32(
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PropMode::REPLACE,
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root,
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atom_root, // _XROOTPMAP_ID: For discovery.
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AtomEnum::PIXMAP,
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&[pixmap],
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)?;
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conn.change_property32(
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PropMode::REPLACE,
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root,
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atom_eset, // ESETROOT_PMAP_ID: For discovery and ownership / lifecycle.
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AtomEnum::PIXMAP,
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&[pixmap],
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)?;
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conn.change_property32(
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PropMode::REPLACE,
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root,
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atom_setroot, // _XSETROOT_ID: For discovery, but legacy.
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AtomEnum::PIXMAP,
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&[pixmap],
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)?;
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// Restore root window event notifications required by the window manager.
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// Without these, the WM cannot track window creation, layout changes, or property updates, which breaks normal window management.
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conn.change_window_attributes(
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root,
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&ChangeWindowAttributesAux::new().event_mask(
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// Allows the WM to control and manage child windows (positioning, tiling, etc.).
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EventMask::SUBSTRUCTURE_REDIRECT
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// Notifies the WM about changes to managed windows (open, close, move, etc.).
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| EventMask::SUBSTRUCTURE_NOTIFY
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// Notifies listeners when root window properties change (like wallpaper). This is mainly what was disabled earlier.
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| EventMask::PROPERTY_CHANGE,
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),
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)?;
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// Release the server lock and allow normal processing to resume, since the background is set.
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conn.ungrab_server()?;
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// Send all required updates in queue to X11, refresh immediately.
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// Ensure the requests are sent and everything's done.
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conn.flush()?;
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// Short delay to ensure the server processes all requests before `icing` exits.
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thread::sleep(Duration::from_millis(50));
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Ok(())
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}
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}
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