Separate fullscreen capture from core.rs
- Modularity and abstraction - Separation of concerns
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39ef220c98
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93
src/core.rs
93
src/core.rs
@ -5,28 +5,38 @@ use x11rb::rust_connection::RustConnection;
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use png::{BitDepth, ColorType, Encoder};
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use std::fs::File;
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/// Holds an open X11 connection and basic screen geometry.
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/// All screenshot binaries share this context.
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/// Stores:
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/// - a connection to the X11 server (`conn`)
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/// - the root window (the whole screen)
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/// - the screen width and height in pixels
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///
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/// Every screenshot function uses this.
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pub struct XContext {
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pub conn: RustConnection,
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pub root: u32, // The root window of the screen (represents the whole desktop)
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pub width: u16, // Screen width in pixels
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pub height: u16, // Screen height in pixels
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pub root: u32,
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pub width: u16,
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pub height: u16,
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}
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impl XContext {
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/// Create a new connection to the X11 server and read basic screen info.
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///
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/// This does not take a screenshot. It only connects and stores
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/// values we need later.
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pub fn new() -> anyhow::Result<Self> {
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// Establish a connection to the running X server.
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// `screen_num` selects which screen we are connected to (multi-head setups).
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// Connect to the X11 server running on the system.
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let (conn, screen_num) = RustConnection::connect(None)?;
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// Extract the geometry information from the X11 setup.
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// These fields are Copy, so borrowing ends immediately.
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let screen = &conn.setup().roots[screen_num];
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// Read screen information from the X11 setup data.
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// We copy only the simple numeric values we need.
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let setup = conn.setup();
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let screen = &setup.roots[screen_num];
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let root = screen.root;
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let width = screen.width_in_pixels;
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let height = screen.height_in_pixels;
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// Return our context object.
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Ok(Self {
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conn,
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root,
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@ -36,66 +46,67 @@ impl XContext {
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}
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}
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/// Capture the *entire* root window (full screen) into an RGBA8 buffer.
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/// Capture a rectangular part of the screen.
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///
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/// X11 provides the `GetImage` request, which returns raw pixel data from a drawable.
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/// We request the `ZPixmap` format, which returns packed pixel values.
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/// `ctx` – connection + screen info
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/// `x,y` – top-left corner of the rectangle
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/// `w,h` – size of the rectangle
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///
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/// Many x11rb code generators include a named constant for `ZPixmap`.
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/// If not available, its protocol value is simply `2`.
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pub fn capture_root_image(ctx: &XContext) -> anyhow::Result<Vec<u8>> {
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// ZPixmap corresponds to the X11 format that returns full pixel values.
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// Using a literal here avoids dependency on generated constant names.
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/// Returns: a `Vec<u8>` containing RGBA pixel data.
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pub fn capture_rect(ctx: &XContext, x: u16, y: u16, w: u16, h: u16) -> anyhow::Result<Vec<u8>> {
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// X11 uses the number 2 for "ZPixmap", which means: return full pixel data.
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let format_zpixmap: u8 = 2;
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// Send the GetImage request for the entire screen.
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// Ask X11 to send us the raw pixels in the requested rectangle.
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// This returns X11's native pixel format (usually B,G,R,unused).
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let reply = ctx
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.conn
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.get_image(
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format_zpixmap.into(), // ZPixmap format
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ctx.root, // The root window (whole desktop)
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0, // X origin
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0, // Y origin
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ctx.width, // Width to capture
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ctx.height, // Height to capture
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u32::MAX, // Plane mask: capture all pixel planes
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format_zpixmap.into(),
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ctx.root,
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x as i16,
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y as i16,
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w,
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h,
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u32::MAX,
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)?
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.reply()?;
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let data = reply.data;
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let depth = reply.depth;
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// Modern X11 desktops typically use depth 24 (RGB) or 32 (RGB with padding).
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if depth != 24 && depth != 32 {
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anyhow::bail!("Unsupported X11 depth: {depth}");
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}
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// X11 typically stores pixels in little-endian B,G,R,(unused) format.
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// We convert it to standard RGBA because PNG expects that.
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let mut out = Vec::with_capacity((ctx.width as usize) * (ctx.height as usize) * 4);
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// Prepare a buffer for RGBA output.
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// Each pixel = 4 bytes (R, G, B, A).
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let mut out = Vec::with_capacity((w as usize) * (h as usize) * 4);
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// Convert each incoming pixel from X11's format (B, G, R, X)
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// into the common RGBA format that PNG expects.
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for chunk in data.chunks_exact(4) {
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let b = chunk[0];
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let g = chunk[1];
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let r = chunk[2];
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out.extend_from_slice(&[r, g, b, 0xFF]); // Always opaque
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// A (alpha) is set to 255 = fully opaque.
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out.extend_from_slice(&[r, g, b, 0xFF]);
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}
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Ok(out)
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}
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/// Save a raw RGBA8 buffer as a PNG image at `path`.
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/// Save an RGBA pixel buffer as a PNG file.
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///
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/// The png crate handles all compression and file formatting.
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/// We simply specify:
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/// - RGBA layout
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/// - 8 bits per channel
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/// `path` – where to write the file
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/// `width` – image width in pixels
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/// `height` – image height in pixels
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/// `rgba` – pixel data in RGBA format
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pub fn save_png(path: &str, width: u16, height: u16, rgba: &[u8]) -> anyhow::Result<()> {
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let file = File::create(path)?;
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// Create a PNG encoder for an RGBA 8-bit image.
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let mut encoder = Encoder::new(file, width.into(), height.into());
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encoder.set_color(ColorType::Rgba);
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encoder.set_depth(BitDepth::Eight);
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// Write PNG header + pixel data.
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let mut writer = encoder.write_header()?;
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writer.write_image_data(rgba)?;
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writer.finish()?;
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@ -1,38 +1,42 @@
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mod core;
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use chrono::Local;
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use core::{XContext, capture_root_image, save_png};
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use core::{XContext, capture_rect, save_png};
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use std::fs;
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fn main() -> anyhow::Result<()> {
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// Establish connection to X11 and gather screen info.
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// Create a connection to the X11 server and read screen information.
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let ctx = XContext::new()?;
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// Capture the entire screen as an RGBA8 buffer.
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let img = capture_root_image(&ctx)?;
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// Capture the entire screen.
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// We pass (0,0) as the top-left corner and use the screen width/height.
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let img = capture_rect(&ctx, 0, 0, ctx.width, ctx.height)?;
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// Build an output path:
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// ~/Pictures/Screenshots/screenshot_YYYYMMDDHHMMSS.png
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// Build the output file path.
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// Example:
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// ~/Pictures/Screenshots/screenshot_20250116094530.png
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//
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// Using timestamps avoids overwriting previous screenshots,
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// and matches the behavior of many modern screenshot tools.
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// Using a timestamp prevents overwriting old screenshots.
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let timestamp = Local::now().format("%Y%m%d%H%M%S").to_string();
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// Start from the user's home directory (fallback: current dir).
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let mut path = dirs::home_dir().unwrap_or_else(|| ".".into());
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path.push("Pictures");
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path.push("Screenshots");
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// Ensure the directory exists
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// Make sure the directory exists.
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fs::create_dir_all(&path)?;
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// Add the actual filename.
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path.push(format!("screenshot_{timestamp}.png"));
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// Convert PathBuf → &str (safe because it’s UTF-8 on all Linux systems).
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// Convert path to string for save_png().
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let path_str = path.to_string_lossy();
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// Write the PNG file to disk.
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// Write the captured RGBA image to a PNG file.
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save_png(&path_str, ctx.width, ctx.height, &img)?;
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println!("Saved {path_str}");
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Ok(())
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}
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